Aircraft Torpedoes !!"? ArmorModifier For rate of fire, take the reciprocal of the calculated time interval. When this value is reduced mid-sortie under the required value (ex. + Getting a S rank will give 1.2 XP compared to an A rank. 100 X DefenderLuck Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. : " - [ : ] 16 20190919"? For example, if there is a ship that can dodge 50% of the time and has 2000 HP, another ship that dodges 0% of the time and has 4000 HP will have the same survivability on average. = It also features a wide range of characters; known as shipgirls. 0.5 ( + !! To limit break, first click on the Dock (blue) button on the lower left of the screen, Then click on the ship you would like to limit break. ShipLevel ( } 3856 , 7177 : " - [ EP.99]"? ) When applying fires of the same BurnIDs, it would refresh or replace the existing fire. ( {\displaystyle {\text{EncounterRate}}={\dfrac {({\text{MapSurveyValue}})\times ({\text{Steps}}-1)}{4\times ({\text{MapSurveyValue}}+{\text{ReconValue}})}}-{\text{EquipmentRate}}+{\text{BaseAmbushRate}}\times (0.05)}. 1 AccuracyVsShipTypeSkill To make matters worse, Chapter D has very unfriendly fleet requirements. Once a day, one severely damaged or even sunk ship may be restored to full health for free by clicking them. 0.5 When you start a normal Story mode stage that has clearing mode enabled there's a button to "select item" to the left of the GO button when you select which fleets to use. {\displaystyle {\begin{aligned}{\text{DamagePerTick}}&={\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\\&\times {\dfrac {100+{\text{CorrespondingStat}}\times (1+{\text{FormationBonus}}+{\text{SkillBonus}})}{100}}\times {\text{FloodCoefficient}}+{\text{FloodDamage}}\end{aligned}}}. #AzurLane, HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. N This will be explored in later sections. 100 ooo !"? They are unique in that they must use Research Blueprints to enhance stats and Limit Break, and their level caps and ability to Cognition Awaken are not affected by Limit Breaks. High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. . . 1 Players must be level 60 or higher to play Operation Siren. ) EnemyDefenseBuff ) Note: This formula is empirical. . [ 10 As such, you generally want to fight the hardest enemies you can reliably beat without getting any of your ships sunk. AirPower As an example, if you are able to do 9-4 with a 1:1 fleet with 24 oil cost, you can earn up to 140 XP per oil. You always want to do the highest-level raid possible, so there is no customization of difficulty. {\displaystyle {\text{EffectiveEnemyACV}}={\text{InitialEnemyACV}}\times {\dfrac {8000}{{\text{TotalAlliedAA}}+8000}}}, Since the effects of airspace control are based on the ratio of your ACV to your enemy's effective ACV, this effect of is equivalent to an increase of your own Air Supremacy by 1% per 80 points of outside of the low-airpower exceptions below: Average Submarine Fleet Level ( + Damage formula is as follows: Note that unlike sorties proper, Exercise XP is not affected by morale. The best-case scenario is something like Iris of Light and Dark D-2. High-Efficiency_Combat_Logistics_Plan.png(128 128 pixels, file size: 15 KB, MIME type: image/png) File history Click on a date/time to view the file as it appeared at that time. 196 , : " - \" ?\" , \" \""? + + Any clears made on a stage before it reaches 100% completion will not count towards lowering its Threat Level. 4 2.2 1898 , 250 : " - ? We would like to show you a description here but the site won't allow us. + DamageReduction + 0.1 If your ships are very low-level and cant challenge harder stages, this can be a good place to spend some time. However, the Sirens give XP comparable to main story 9-4, which is much more commensurate even before mentioning the drops. + DefenderLuck NOTE: the power gained from each part will not necessarily be equal, but it will add up to the column value. = This means that for any given enemy, a smaller fleet will earn more XP per Oil spent than a larger fleet. AlliedShipLevel ( { WeaponCoefficient Each node in the column gives power equal to the column value PLUS any stats gained from that node. ) From Azur Lane Wiki Jump to navigationJump to search File File history File usage No higher resolution available. = = + You can find out more about which cookies we are using or switch them off in settings. Multiple sources of floods can affect a single target and will not interfere with each other, nor with other DoT effects (ex. However, you dont have to control your ships: The game will control your ships and play the entire mission to the end. 5 Air Damage Reduction is calculated individually for each ship based on their AA stat: 3 ( NOTE: This feature requires Captain Level 50. 912 , 20111 : " 2021 - 2021 E , , MBUX, , 6450, "? + Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. This would be exactly true if the entire formula was. 409 , 8 : " - ! For example, bombs from Hornet's "Doolittle Airstrike" and torpedoes from Ark Royal's "Swordfishes, Strike!". Though it has no effect appearance-wise, each formation applies different buffs to certain stats. {\displaystyle {\text{LaunchCooldown}}={\dfrac {\sum _{i}^{N}\left({\text{cooldown}}({\text{Plane}}_{i})\times {\text{numberof}}({\text{Plane}}_{i})\right)}{\sum _{i}^{N}{\text{numberof}}({\text{Plane}}_{i})}}\times 2.2\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}+0.1}. +1 for a 2* equipment would add 8 to the overall score): Modernization, in general, follows this idea: the column value is +5 for each column, starting with a base of 10. 2000 ) = min 11-2 has arguably the easiest boss of this chapter, making it a good choice for farming XP. CriticalBit } TotalAviation 2093 , 166 : " - [ENG SUB] By Sunday baking korean popular lunch box cake"? ( + X Ammo is a game mechanic that allows fleets to dish out 100% of their damage output against enemy fleets when there's available Ammo, but acts as a counter for how many enemy fleets can be sunk before a fleet suffers from reduced DMG output. 10 Second, the Dorm increases Morale recovery for shipgirls, and allows them to rise above 120 Morale, up to 150 Morale. ) h For more information, refer to Skills. We are using cookies to give you the best experience on our website. Hit 1 Chapter 9: This is roughly the last chapter that can be farmed comfortably by off-meta ships in a 1:1 fleet. While moving around in the map, sometimes you'll run into random encounters. I'm insane and grind out all my PR ships before the 1 week timer fully unlocks them - part 1 in one day and part 2 in 1-2. FinalDamage The amount of damage dealt to a node can be calculated by this formula: Read this wiki page for more information. 1165 , : " - [] ' ' SNS '' (2019.08.01//MBC)"? EffectiveEnemyACV SlotEfficiency EnemyAirDamageResistance EnemyDebuff 100 ! Two ships are guaranteed to get 1.5 - 2 times bonus experience due to being the flagship or MVP of the battle. AA TBH Barracuda has been powercrept hard for everything. [ ] ZIP"? + : if a fleet is at 4/5 Ammo and they run into an , only 1 Ammo will be restored; the remaining 2/3 will remain for future consumption. # # #"? 2837 , 9 : " - [#] ' ' | EP12"? EnemyShipLevel 200 ) e = Exercises do not cost oil, so it is a good way to level up high rarity, high limit break ships (which are often the best performers in Exercises anyways). ( 0 We apologise for any inconvenience you may experience using this page. CorrespondingStat ( ) 1 You can lower the enemy's effective Airspace Control by increasing your total AA stat. SkillBonus Weve detected that JavaScript is disabled in this browser. . + YouTube azur lane high efficiency combat logistics plan . Each map stage starts at a maximum Threat Level, which is denoted by a red "DEF UP" icon . {\displaystyle {\text{ReconValue}}={\sqrt[{3}]{({\text{TotalEvasion}}+{\text{TotalAviation}})^{2}}}=({\text{TotalEvasion}}+{\text{TotalAviation}})^{2/3}}, Ambush Avoidance is a game mechanic part of Encounters that determines the chance for you to avoid an Ambush Fleet you encounter while on a mission. No friendly ships which entered the battle are sunk. EXP gained from the Dorm increases with level. 25 azur lane high efficiency combat logistics plan Combat Logistics Plan.exe? Hard Mode rewards Retrofit Blueprints and Core Data. This website uses cookies so that we can provide you with the best user experience possible. CrashDamage Azur Lane () is a Chinese mobile game developed by . , , vs ."? n Equipment 100 + azur lane high efficiency combat logistics plan how to use. Assuming a 1:1 fleet with 24 oil cost, you can earn up to 120 XP per oil. 1 Eh it's just grinding, and with autoclear now it's really no effort if you put together a good fleet. However, the XP is quite low for a high-level 1:1 fleet, and the map lacks Sirens. , , Vs . !! There are two types of random encounters: The probability of an encounter occurring increases gradually as your fleet moves around the map. 2251 , 227 . 1 If a fire is started, the ship will be damaged up to 5 times, with the first instance being 3 seconds after the hit. . A 2:2 fleet of 48 oil cost can achieve 143 XP per oil. = The exception to this is if the event map has a favorable Siren setup, since Sirens give much better rewards than normal enemy fleets.
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